
Instead, you play as Yuri, a helpful Russian guy who joins Price’s task force. Here’s the problem, though: You don’t play as Captain John Price. In a funny way, playing the Modern Warfare 3 multiplayer feels a little bit like walking through an Apple Store, or spending a couple hours toodling around Facebook: Comfortable, repetitive, inarguably pleasant. Coupled with the recent creation of the Call of Duty Elite service, Modern Warfare 3 feels like another step towards the ultimate singularity point, when Call of Duty will stop being a product you buy each year and will start to be a multimedia platform. There’s a pleasant simplicity and straightforwardness to the CoD multiplayer that allows casual and hardcore fans to play in the same sandbox. But there’s a reason why Battlefield 3 sold pretty well and Modern Warfare 3 set the franchise’s latest record for Biggest First Day Sales in the Recorded History of Pop Culture Things. Certainly, the more strategy-oriented Battlefield 3 offers a valuable counter-example of what a military shooter multiplayer could look like: Brainier, more strategic, more team-oriented. You could criticize the CoD franchise for playing it safe. It reminds me of playing Little League Baseball: Even if our team never won a single game, we still got a trophy for participation. If you’re an expert, the new system adds a Sabermetric-ish depth to the gameplay: Assists are worth something! If you’re an average/mediocre player like me, then the Pointstreak just enhances the sensation that literally everything you do in Call of Duty earns you some kind of reward. The Killstreak has been redefined into a “Pointstreak,” which allows you to earn rewards by doing more than just killing people. The available weapons are still incredibly realistic, accurately acronymic, and relentlessly dull. Here’s what I noticed after several hours of gameplay: There’s still a big map in a brokedown city, and a small map with a climbing structure, and a medium-sized map with a bunch of corridors. Yes, there’s a new coat of paint, and I’m sure that a hardcore CoD nut could point to a million granular improvements. That’s the general aesthetic strategy behind the multiplayer system in Call of Duty: Modern Warfare 3, which feels essentially identical to the multiplayer system in Modern Warfare 2.
